HeaderLen = 128
Width  = 8
Height = 8 
TesselationLevel = 2 ( each texture is 4 quads / 8 triangles )
	(Map is 17x17 (8*2+1)^2 Vertices)
NumTextures = 14
TileWidth = 10
TileHeight = 10

(Expected Header size is 128)
(Expected Texture Data size is 64( 8 * 8 ))
(Expected Elevation Data size is 289( 17 * 17 ))
(Expected Total Map Size is 481)

Proposed image format:

Header of indeterminite length
	4B unsigned long HeaderLen		= 128			= 0x80000000
	4B unsigned long Width			= 8				= 0x08000000
	4B unsigned long Height			= 8				= 0x08000000
	4B unsigned long Flags			= FLAGS_MAP_SUN = 0x01000000
	2B unsigned short TessLevel		= 2				= 0x0200
	2B unsigned short NumTextures	= 14			= 0x0E00
	2B unsigned short TileWidth		= 10			= 0x0A00
	2B unsigned short TileHeight	= 40			= 0x2800
	4B unsigned long sun rgb value	= 255, 225, 175 = 0xAFE1FF00
	4B unsigned long sun xyz vector = 0  , 0  , 255	= 0xFF000000
	------------------------------------
	28B total so far
Data chunk of NumTextures
Data chunk of Width*Height*Bytes
Data chunk of Width*Height*Bytes



